Drag Race: How we are doing this with Unity 6 and URP

Build a Mobile Drag Racing Game with .NET Core API, SQL Server, and Unity 6 - URP

Drag Race: How we are doing this with Unity 6 and URP
Drag Race: How we are doing this with Unity 6 and URP

Drag Race: How we are doing this with Unity 6 and URP free download

Build a Mobile Drag Racing Game with .NET Core API, SQL Server, and Unity 6 - URP

Take your Unity skills to the next level by dissecting and expanding a near-production-ready drag racing game built for mobile devices. This course is not a step-by-step beginner tutorial—instead, we provide you with a fully functional project and deep-dive explanations into key systems, allowing you to modify, optimize, and extend the game like a professional developer.


Important: What is included (done) is in the process section, please review it carefully for details! Each of our lectures has previews; so please review them to answer for your questions; or ask us before enrolling :)


What’s Included?

  • Full Unity Project (URP, Unity 6) – Prebuilt with user auth, garage management, car buying, and basic racing mode.

  • .NET Core API Backend – Ready-to-deploy server with SQL Server integration.

  • In-Depth Documentation – Covers current state, features, and extension points.

  • Script Deep Dives – Learn how extend or reuse the scripts and UI's.


Who Is This For?

  • Mid-to-Advanced Unity Devs – You know C#, prefabs, UI, and basic scripting but want to work on a real-world scalable project.

  • Developers Interested in Games – Learn API-driven game state and server-client sync.

  • Mobile Game Optimizers – Tweak URP for high-end visuals while keeping mid-range device support.


PROCESS:

  • User Creation / Login: DONE - Simple process for user creation etc. at the very beginning of the game which handles wallet and fuel management etc.

  • Buy Vehicle: DONE - Buying vehicles (seeing their price, power etc. in a showroom), adding to garage

  • Garage Management: DONE - To see and navigate through your cars

  • Tier Management: DONE - Tier management for the vehicles

  • Customization - Color: DONE - Color selection for the cars

  • Race - Regulation: DONE - Returns a simple price from API and creates an opponent for the race screen

  • Racing is not implemented. We encourage to you to use your own physics etc. there.

Enroll now and start expanding a professional-grade drag racing game!