Unreal Engine Blueprint Automation
Create Blueprint Utilities and Unreal Engine tools to speed up and automate your work.

Unreal Engine Blueprint Automation free download
Create Blueprint Utilities and Unreal Engine tools to speed up and automate your work.
This is a zero to hero Blueprints course for automation and tool creation.
Following well received Unreal Engine 5 Python Automation Course, this course brings automation and tool creation with Blueprints to everyone who wants to start making tools quickly and without any code.
The course begins with introduction to Blueprint editor. While it requires being familiar with Unreal Engine, it's made to suit both beginners and experienced developers.
In first chapters of the course, we will focus on batch operations. We will mass process assets and actors using Scripted Actions.
We will dive both into Asset Action Utilities and Actor Action Utilities.
Those will let you batch rename assets, fix texture compression settings, modify editor properties, remove unused assets, work with metadata tags and more.
It should be enough to make you familiar with this kind of Blueprints.
Then we will take it to the next level and start creating tools with custom UI.
We will explore UMG widget editor, design our own Utility Widgets, create custom list view and then use it in Lights Manager tool.
Tutorials in this course are not just 'do what I do' videos. I've put effort into making sure that you know why I do certain things and even though there may be some simplifications at the beginning, there are separate videos made to fill the gaps. Expect explanations on Tick function performance, what are Interfaces, or when to use Cast node and when to use Is A node instead.
100% of the course content was recorded on Unreal Engine 5.