Unity Games Automation Testing For Game Testers & Developers
Unity Game Testing Made Easy: Build and Run Automated Tests with AltTester® and C#

Unity Games Automation Testing For Game Testers & Developers free download
Unity Game Testing Made Easy: Build and Run Automated Tests with AltTester® and C#
Learn the AltTester® SDK automation tool for game testing.
Gain hands-on experience with AltTester®, a powerful tool for automating Unity game testing. Understand its features, installation process, and integration with your test scripts.Convert manual test into efficient automation scripts.
Learn how to take existing manual test and transform them into robust, reusable automation scripts using C# and NUnit. Reduce repetitive testing efforts while improving accuracy and efficiency.Design and develop a Unity game automation testing framework.
Build a scalable and reusable test automation framework tailored for Unity games. Learn best practices for structuring your test cases, handling game objects, and ensuring maintainability.Implement game automation testing through a real-world project case study.
Apply your knowledge by working on a practical case study, simulating real-world testing scenarios. Learn how to automate different gameplay actions, validate UI elements, and handle dynamic game elements.Understand object identification and interaction in automated tests.
Master techniques for identifying and interacting with game objects using AltTester® commands. Learn to handle various game elements, such as buttons, menus, characters, and gameplay automation.Execute tests on multiple devices using parallel testing.
Set up and run tests on multiple devices in parallel to improve test efficiency. Learn how to configure AltTester® for parallel execution.Generate detailed test reports for better analysis and debugging.
Learn how to create detailed test reports using tools like Allure Reports to track test execution, detect failures, and improve test coverage.Automation Execution in Unity 3D Editor.
The course is updated to guide you how to execute tests directly within the Unity 3D Editor, enabling a more efficient and streamlined testing workflow for game developers and testers.
Automation Execution Outside Unity 3D Editor (Mobile & Browser)
The course is designed to guide you through executing automated tests outside the Unity 3D Editor — including on mobile devices and web browsers — offering a flexible and production-ready approach to game testing. This empowers testers and developers to validate real-world user interactions, hardware behavior, and platform-specific features across diverse environments.
Test Automation Execution of WebGL Build
We will learn how to generate an AltTester® instrumented build and test the WebGL build locally, live, and on both mobile and desktop browsers.
Test Execution on Cloud Devices using BrowserStack.
We have extend the course to cover test execution on cloud-based devices using platforms like BrowserStack, allowing scalability and cross-device testing.
Future Plans for the this Course
We are committed to continuously improving and expanding this course to provide even more value. Here’s what we plan to add in future updates:
C# Foundational Tutorials.
We will introduce beginner-friendly C# coding tutorials, specifically designed for absolute beginners and manual testers with no prior coding experience.
More Testing Projects for Different Game Genres.
We will continuously add new automation projects covering different game genres, helping learners gain hands-on experience with diverse testing scenarios.
Stay tuned for these exciting updates to enhance your game automation testing skills!