Practical game design - A masterclass with Pascal Luban
Learn how to build solid gameplay and a game system with my step-by-step method for video game design.

Practical game design - A masterclass with Pascal Luban free download
Learn how to build solid gameplay and a game system with my step-by-step method for video game design.
From what end should you start designing a video game?
The correct answer is to define its gameplay first.
But how to proceed?
A game system is like a complex clockwork, with many components interacting with each other. Designing a solid game system can be daunting.
However, each component is simple to understand, and if you know how to design them, you can build a coherent and effective game system.
In this class, I will teach you how to make the critical choices for each component:
What are the key components you need to design?
What are the fundamental rules you must follow to design them?
In which order should you design them to build a coherent game system?
I use plenty of examples to help you understand the concepts.
To help you design your game, I provide exercises and a unique tool: A checklist to ensure you ask the right questions and don’t forget key aspects of a solid game system.
What I will share with you is based on my 29+ years of experience as a game designer. I worked as the lead designer on numerous home consoles and mobile games: Alone In The Dark - The New Nightmare, two Splinter Cell games, Wanted - Weapons of Fate, Fighters Uncaged, etc. I was also a design consultant for some of the most professional studios and publishers: Activision, DICE, Sony, Pixel Federation, and Bohemia Interactive.
By the end of this class, you will know how to design your gameplay and a game system.