Practical game design - A masterclass with Pascal Luban

Learn how to build solid gameplay and a game system with my step-by-step method for video game design.

Practical game design - A masterclass with Pascal Luban
Practical game design - A masterclass with Pascal Luban

Practical game design - A masterclass with Pascal Luban free download

Learn how to build solid gameplay and a game system with my step-by-step method for video game design.

From what end should you start designing a video game?


The correct answer is to define its gameplay first.

But how to proceed?


A game system is like a complex clockwork, with many components interacting with each other. Designing a solid game system can be daunting.

However, each component is simple to understand, and if you know how to design them, you can build a coherent and effective game system.


In this class, I will teach you how to make the critical choices for each component:


What are the key components you need to design?

What are the fundamental rules you must follow to design them?

In which order should you design them to build a coherent game system?


I use plenty of examples to help you understand the concepts.

To help you design your game, I  provide exercises and a unique tool: A checklist to ensure you ask the right questions and don’t forget key aspects of a solid game system.


What I will share with you is based on my 29+ years of experience as a game designer. I worked as the lead designer on numerous home consoles and mobile games: Alone In The Dark - The New Nightmare, two Splinter Cell games, Wanted - Weapons of Fate, Fighters Uncaged, etc. I was also a design consultant for some of the most professional studios and publishers: Activision, DICE, Sony, Pixel Federation, and Bohemia Interactive.


By the end of this class, you will know how to design your gameplay and a game system.