XR UX Foundations: Immersion and Presence
Understanding How VR Feels Real: The Basics of Good Design

XR UX Foundations: Immersion and Presence free download
Understanding How VR Feels Real: The Basics of Good Design
As a 2D designer, you've honed your skills in UI, usability, interaction, and flow – the cornerstones of great user experiences. But the exciting world of head-mounted VR presents a unique challenge: creating genuine immersion and a powerful sense of presence.
Think about it: in VR, you want people to forget they're in their living room. You want them to feel like they're on a mountaintop or in outer space. There are many things that can help create that feeling, and many things that can instantly break it.
Some of those things we can control, and some we can't. We can't stop someone's phone from ringing in real life, but we can control how we design the VR world.
When we create these "you are there" experiences, of course we still need to make sure things are easy to use and make sense. That's always true for any kind of design. But with VR, there are new things to think about that you might not have considered before.
In this course, I'll teach you what those new things are when you're designing VR experiences. I'll also show you how to deal with the technical stuff that can stop people from feeling like they're really in the VR world. This is a curated course of content that I’ve created over the years around immersion and presence in VR, and it will lay part of the foundational knowledge of UX Best Practices for XR that you’ll need when creating your own experiences
With this free course you'll get:
18+ free video lessons
Over 1 hour of video content
Tips to avoid a common mistake new students make
An optional exercise to help solidify the content through conducting your own practice analysis using the Rose, Thorn, Bud method
32+ additional resources to dig deeper